<!-- edited with XMLSpy v2006 rel. 3 sp1 (http://www.altova.com) by Ploeperpengel (EMBRACE) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Og (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- CityLSystem -->
<!-- -->
<!-- When debugging LSystems, refer to Civ4/Logs/LSystem.log for help -->
<!-- CityLSystems use the follwing ArtRef attributes:

        Attribute     Syntax                Meaning
        ____________________________________________________________________________________________________________
		Rotation      float,[float,...]     The ArtRef is allowed only if it its containing node 
		                                    has one of the given rotations. This helps with
		                                    shadow alignment. Rotations are in degrees.
		                                    
        Era           ERA_ALL or            This ArtRef is allowed regardless of the game era.
                                            This is the default if this attribute is not manually specified.
                      ERA_xxx,[era_xxx,.. ] A list of era types, specified in CIV4EraInfos, during which this
                                            art may be used.
                                            
        ArtStyle      ARTSTYLE_ALL          This art reference is allowed regardless of the game era.
                                            This is the default if not otherwise specified.
                      ARTSTYLE_xxx,[...]    A list of art styles, specified in CIV4GlobalTypes, for which
                                            this art is valid. A ArtStyles are Civilization-sepcific 
                                            and are specified in CIV4CivilizationInfos.xml
  
		You can add the following items to a node or production...
			<Attribute Class="ScalarList">szWithCityNameNotEqualTo:CityName1,CityName2</Attribute> : inhibits the production/node when a city is in the list
			<Attribute Class="ScalarList">szWithCityNameEqualTo:CityName1,CityName2</Attribute>    : inhibits the production/node when a city not is in the list			
		
  -->
<LSystemInfos xmlns="x-schema:CIV4LSystemSchema.xml">
	<!-- ******************************************************************************************** -->
	<!-- Modders: this might help you understand what is going on ... -->
	<!-- ******************************************************************************************** -->
	<Attribute Class="Scalar">bEnableLogging:0</Attribute>
	<!-- Plots and Cities output a log of LSystem actions to LSystem.log if 1 -->
	<!-- LEAF 1x1 -->
	<LNode Name="Leaf_1x1">
		<Width>1</Width>
		<Height>1</Height>
		<!-- LEAF 1x1 GENERICS -->
		<!-- CALABIM -->
		<ArtRef Name="generic:ren_calabim.nif::park_1x1">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:24</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<!-- RENAISSANCE -->
		<!-- KHAZAD -->
		<ArtRef Name="generic:an_khazad.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_khazad.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::1x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::1x1_06">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_khazad.nif::1x1_07">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::1x1_08">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::1x1_09">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- ORCS -->
		<ArtRef Name="generic:an_clanofembers.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_clanofembers.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::1x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::1x1_06">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_clanofembers.nif::1x1_07">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::1x1_08">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::1x1_09">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<!-- LJOSALFAR -->
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_06">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_07">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_08">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::1x1_09">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Barbarian -->
		<ArtRef Name="generic:an_barbarian.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_barbarian.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::1x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::1x1_06">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_barbarian.nif::1x1_07">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::1x1_08">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::1x1_09">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<!-- INFERNAL -->
		<ArtRef Name="generic:an_infernal.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_infernal.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::1x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- LANUN -->
		<ArtRef Name="generic:an_lanun.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_lanun.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::1x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::1x1_06">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_lanun.nif::1x1_07">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::1x1_08">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::1x1_09">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- HUMAN - DESERT -->
		<ArtRef Name="generic:an_malakim.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_malakim.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::1x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::1x1_06">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_malakim.nif::1x1_07">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::1x1_08">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::1x1_09">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- HUMAN - ROMAN BLUE -->
		<ArtRef Name="generic:an_elohim.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_elohim.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- HUMAN - EASTERN -->
		<ArtRef Name="generic:ren_sidar.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:ren_sidar.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Sheaim -->
		<ArtRef Name="generic:an_sheaim.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_sheaim.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Bannor -->		
		<ArtRef Name="generic:an_bannor.nif::1x1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::1x1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::1x1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::1x1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- HUMAN - KURIOTATES -->
		<ArtRef Name="generic:an_kuriotates.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_kuriotates.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- HUMAN - DOVIELLO -->
		<ArtRef Name="generic:an_doviello.nif::1x1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::1x1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::1x1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::1x1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- HUMAN - AMURITES -->
		<ArtRef Name="generic:med_amurites.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:med_amurites.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::1x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>			
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Illians -->
		<ArtRef Name="generic:greco_roman_illians.nif::1x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>		
		<!-- LEAF 1x1 BUILDINGS -->
		<ArtRef Name="building:LSYSTEM_1x1">
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_2x1">
		<Width>2</Width>
		<Height>1</Height>
		<!-- LEAF 2x1 GENERICS -->
		<!-- CALABIM -->
		<ArtRef Name="generic:ren_calabim.nif::park_2x1">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Scale>1.3</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Rotate>90</Rotate>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::1x2_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::park_2x1">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::park_2x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- RENAISSANCE -->
		<!-- Dwarf -->
		<ArtRef Name="generic:an_khazad.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_khazad.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- Orc -->
		<ArtRef Name="generic:an_clanofembers.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_clanofembers.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- Elf -->
		<ArtRef Name="generic:an_ljosalfar.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_ljosalfar.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- Barbarian -->
		<ArtRef Name="generic:an_barbarian.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- INFERNAL -->
		<ArtRef Name="generic:an_infernal.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_infernal.nif::park_2x1">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Scale>1.0</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<!-- LANUN  -->
		<ArtRef Name="generic:an_lanun.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_lanun.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- HUMAN - MALAKIM -->
		<ArtRef Name="generic:an_malakim.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_malakim.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		

		<!-- HUMAN - ELOHIM -->
		<ArtRef Name="generic:an_elohim.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_elohim.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		

		<!-- HUMAN - EASTERN -->
		<ArtRef Name="generic:ren_sidar.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:ren_sidar.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>	
		<!-- HUMAN - DARK -->
		<ArtRef Name="generic:an_sheaim.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_sheaim.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::park_2x1_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::1x2_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::park_2x1">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- HUMAN - ORDER -->
		<ArtRef Name="generic:an_bannor.nif::1x2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::1x2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::1x2x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::1x2x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::1x2x2_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::2x1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::2x1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::2x1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::2x1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- HUMAN - CIVILIZED -->
		<ArtRef Name="generic:an_kuriotates.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_kuriotates.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<!-- HUMAN - DOVIELLO -->
		<ArtRef Name="generic:an_doviello.nif::1x2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::1x2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::1x2x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::1x2x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::1x2x2_05">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::2x1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::2x1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::2x1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::2x1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- HUMAN - AMURITES -->
		<ArtRef Name="generic:med_amurites.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>		
		<ArtRef Name="generic:med_amurites.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- Illians -->
		<ArtRef Name="generic:greco_roman_illians.nif::2x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::2x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::2x1_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::2x1_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<!-- LEAF 2x1 BUILDINGS -->
		<ArtRef Name="building:LSYSTEM_2x1">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_1x2">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<!-- LEAF 3x1 BUILDINGS -->
	<LNode Name="Leaf_3x1">
		<Width>3</Width>
		<Height>1</Height>
		<!-- Ancient -->
		<!-- DWARF -->
		<ArtRef Name="generic:an_khazad.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_khazad.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Clan of Embers -->
		<ArtRef Name="generic:an_clanofembers.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- ELF -->
		<ArtRef Name="generic:an_ljosalfar.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- BARBARIAN -->
		<ArtRef Name="generic:an_barbarian.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- LANUN -->
		<ArtRef Name="generic:an_lanun.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- HUMAN - DESERT -->
		<ArtRef Name="generic:an_malakim.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- HUMAN - ROMAN BLUE -->
		<ArtRef Name="generic:an_elohim.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::1x3_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::3x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Sidar -->
		<ArtRef Name="generic:ren_sidar.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::1x3_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::3x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- HUMAN - CIVILIZED -->
		<ArtRef Name="generic:an_kuriotates.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::1x3_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::3x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- HUMAN - AMURITES -->
		<ArtRef Name="generic:med_amurites.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::1x3_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::3x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Illians -->
		<ArtRef Name="generic:greco_roman_illians.nif::3x1_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::3x1_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x3_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::1x3_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<!-- LEAF 3x1 BUILDINGS -->
		<ArtRef Name="building:LSYSTEM_3x1">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_1x3">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_2x2">
		<Width>2</Width>
		<Height>2</Height>
		<!-- ANCIENT -->
		<!-- RENAISSANCE -->
		<ArtRef Name="generic:ren_calabim.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_calabim.nif::2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CALABIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- RENAISSANCE -->
		<ArtRef Name="generic:an_khazad.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KHAZAD</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_clanofembers.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_ljosalfar.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LJOSALFAR,ARTSTYLE_SVARTALFAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_barbarian.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::2x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_infernal.nif::2x2_04">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_lanun.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_malakim.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MALAKIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>		
		<ArtRef Name="generic:an_elohim.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_elohim.nif::2x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ELOHIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_sidar.nif::2x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SIDAR</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_sheaim.nif::2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SHEAIM</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_bannor.nif::2x2x2_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_BANNOR,ARTSTYLE_MERCURIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_kuriotates.nif::2x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::2x2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_doviello.nif::2x2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_DOVIELLO,ARTSTYLE_HIPPUS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_amurites.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AMURITES</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Illians -->
		<ArtRef Name="generic:greco_roman_illians.nif::2x2_01">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::2x2_02">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman_illians.nif::2x2_03">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<!-- LEAF 2x2 BUILDINGS -->
		<ArtRef Name="building:LSYSTEM_2x2">
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_2x2_NO_ROTATE">
			<Scale>1.0</Scale>
			<Attribute Class="Scalar">bNoRotateCivilopedia:1</Attribute>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_3x2">
		<Width>3</Width>
		<Height>2</Height>
		<!-- LEAF 3x2 BUILDINGS -->
		<ArtRef Name="building:LSYSTEM_3x2">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_2x3">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_4x2">
		<Width>4</Width>
		<Height>2</Height>
		<!-- LEAF 4x2 BUILDINGS -->
		<ArtRef Name="building:LSYSTEM_4x2">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_2x4">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_3x3">
		<Width>3</Width>
		<Height>3</Height>
		<!-- LEAF 3x3 BUILDINGS -->
		<ArtRef Name="building:LSYSTEM_3x3">
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<!-- LEAF 4x4 BUILDINGS -->
		<ArtRef Name="building:LSYSTEM_4x4">
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Emergency_Overflow">
		<Width>16</Width>
		<Height>16</Height>
	</LNode>
	<LNode Name="Emergency_Overflow">
		<Width>.5</Width>
		<Height>.5</Height>
		<Attribute Class="Scalar">fPriorityBoost:-10000</Attribute>
		<!-- this makes sure that we expore this node ABSOLUTELY LAST -->
	</LNode>
	<LNode Name="EONode">
		<Width>4</Width>
		<Height>4</Height>
	</LNode>
	<LNode Name="BuildingsUsingCustomLayoutEngines">
		<Width>1</Width>
		<Height>1</Height>
		<ArtRef Name="building:LSYSTEM_WALLS">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:WallBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_CELTIC_DUN">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:WallBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Attribute Class="Scalar">szPostArtFile:Art/Structures/Buildings/Celtic_Dun/Celtic_Dun_Post.nif</Attribute>
			<Attribute Class="Scalar">szWallArtFile:Art/Structures/Buildings/Celtic_Dun/Celtic_Dun_Wall_%1.nif</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_HIGH_WALLS">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:WallBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Attribute Class="Scalar">szPostArtFile:Art/Structures/Buildings/Tall Wall/post01_tall.nif</Attribute>
			<Attribute Class="Scalar">szWallArtFile:Art/Structures/Buildings/Tall Wall/wall%1_tall.nif</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_GREAT_WALL">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:GreatWallBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_AQUEDUCT">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:AqueductBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:0</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_ARCOLOGY">
			<Attribute Class="Scalar">szSpecialLayout:CitySurround</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_RIVER">
			<Attribute Class="Scalar">szSpecialLayout:CityRiver</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:0</Attribute>
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<Attribute Class="Scalar">bNoRotateCivilopedia:1</Attribute>
			<Rotate>45</Rotate>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_LIGHTHOUSE">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_RUNE,ERA_EMPY,ERA_VEIL,ERA_LEAF,ERA_OCTO</Attribute>
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Water</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_WATER">
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Water</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_HARBOR">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_COUN,ERA_ORDE,ERA_RUNE,ERA_EMPY,ERA_VEIL,ERA_OCTO,ERA_LEAF</Attribute>
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Coast</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">bUseCostAligner:1</Attribute>
			<Attribute Class="Scalar">fAlignerBoxSize:10</Attribute>
			<Attribute Class="Scalar">fPushX:0</Attribute>
			<!-- To debug the placement of the alignpoints, set next line to 0.0 -->
			<Attribute Class="Scalar">fAlignerOverride:-1.0</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsX: -5, -5, -5, -5, -5, -3, -3, -3, -3, -3, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 5, 5, 5, 5, 5</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsY: -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWet: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWeight: 1, 2, 3, 2, 1, 2, 4, 6, 4, 2, 3, 6, 9, 6, 3, 3, 6, 9, 6, 3, 2, 4, 6, 4, 2, 1, 2, 3, 2, 1</Attribute>
			<Attribute Class="Scalar">bForceWaterHeight:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:LSYSTEM_COAST">
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Coast</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">bUseCostAligner:1</Attribute>
			<Attribute Class="Scalar">fAlignerBoxSize:10</Attribute>
			<Attribute Class="Scalar">fPushX:0</Attribute>
			<!-- To debug the placement of the alignpoints, set next line to 0.0 -->
			<Attribute Class="Scalar">fAlignerOverride:-1.0</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsX: -5, -5, -5, -5, -5, -3, -3, -3, -3, -3, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 5, 5, 5, 5, 5</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsY: -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6, -6, -3, 0, 3, 6</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWet: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWeight: 1, 2, 3, 2, 1, 2, 4, 6, 4, 2, 3, 6, 9, 6, 3, 3, 6, 9, 6, 3, 2, 4, 6, 4, 2, 1, 2, 3, 2, 1</Attribute>
			<Attribute Class="Scalar">bForceWaterHeight:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<!-- *************************************************************************** -->
	<!-- ******************* How big are the nonleaf nodes?      ******************* -->
	<!-- *************************************************************************** -->
	<LNode Name="CITY_ROOT">
		<Width>16</Width>
		<Height>16</Height>
	</LNode>
	<LNode Name="Node_16x16">
		<Width>16</Width>
		<Height>16</Height>
	</LNode>
	<LNode Name="Node_8x8">
		<Width>8</Width>
		<Height>8</Height>
	</LNode>
	<LNode Name="Node_2x2">
		<Width>2</Width>
		<Height>2</Height>
	</LNode>
	<LNode Name="Node_3x2">
		<Width>3</Width>
		<Height>2</Height>
	</LNode>
	<LNode Name="Node_3x1">
		<Width>3</Width>
		<Height>1</Height>
	</LNode>
	<LNode Name="Node_3x3">
		<Width>3</Width>
		<Height>3</Height>
	</LNode>
	<LNode Name="Node_2x1">
		<Width>2</Width>
		<Height>1</Height>
	</LNode>
	<LNode Name="Node_4x2">
		<Width>4</Width>
		<Height>2</Height>
	</LNode>
	<LNode Name="Node_4x1">
		<Width>4</Width>
		<Height>1</Height>
	</LNode>
	<LNode Name="Node_4x4">
		<Width>4</Width>
		<Height>4</Height>
	</LNode>
	<LNode Name="Node_6x6">
		<Width>6</Width>
		<Height>6</Height>
	</LNode>
	<LNode Name="Node_6x5">
		<Width>6</Width>
		<Height>5</Height>
	</LNode>
	<LNode Name="Node_5x6">
		<Width>5</Width>
		<Height>6</Height>
	</LNode>
	<LNode Name="Node_6x2">
		<Width>6</Width>
		<Height>2</Height>
	</LNode>
	<LNode Name="Node_5x5">
		<Width>5</Width>
		<Height>5</Height>
	</LNode>
	<LNode Name="Node_8x2">
		<Width>8</Width>
		<Height>2</Height>
	</LNode>
	<!-- *************************************************************************** -->
	<!-- ******************* productions *******************-->
	<!-- *************************************************************************** -->
	<LProduction From="CITY_ROOT" Name="Main Root">
		<To Name="Node_16x16"/>
		<To Name="Node_8x2">
			<Translate>9,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_8x2">
			<Translate>-9,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_8x2">
			<Translate>0,9</Translate>
			<Rotate>0</Rotate>
		</To>
		<To Name="Node_8x2">
			<Translate>0,-9</Translate>
			<Rotate>0</Rotate>
		</To>
		<To Name="Emergency_Overflow"/>
	</LProduction>
	<LProduction From="Node_8x2">
		<To Name="Node_4x2">
			<Translate>2,0</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-2,0</Translate>
		</To>
	</LProduction>
	<!-- Emergency overflow ***************************** -->
	<LProduction From="Emergency_Overflow">
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="EONode">
			<Translate>10,0</Translate>
		</To>
		<To Name="EONode">
			<Translate>10,5</Translate>
		</To>
		<To Name="EONode">
			<Translate>10,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>5,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>0,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>-5,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,5</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,0</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,-5</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>-5,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>0,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>5,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>10,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>10,-5</Translate>
		</To>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_4x4"/>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_3x3"/>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_3x2"/>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_2x2"/>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_2x1"/>
	</LProduction>
	<LProduction From="Node_8x8">
		<To Name="Node_4x4">
			<Translate>4,4</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4,4</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4,-4</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4,-4</Translate>
		</To>
	</LProduction>
	<!-- 4x4 node ***************************** -->
	<LProduction From="Node_4x4">
		<To Name="Node_4x2">
			<Rotate>90</Rotate>
			<Translate>-1,0</Translate>
		</To>
		<To Name="Node_4x2">
			<Rotate>90</Rotate>
			<Translate>1,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x4">
		<To Name="Node_4x2">
			<Translate>0,-1</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>0,1</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x4">
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="Leaf_4x4"/>
	</LProduction>
	<!-- 4x2 node ***************************** -->
	<LProduction From="Node_4x2">
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="Leaf_4x2"/>
		<ArtRef Name="decoration:all_city_lot_4x2.nif">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_LANUN,ARTSTYLE_MALAKIM,ARTSTYLE_ELOHIM,ARTSTYLE_SIDAR,ARTSTYLE_KURIOTATES,ARTSTYLE_LUCHUIRP,ARTSTYLE_BALSERAPHS,ARTSTYLE_GRIGORI</Attribute>
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			<Attribute Class="Artstyle">ARTSTYLE_CLAN_OF_EMBERS,ARTSTYLE_INFERNAL,ARTSTYLE_SHEAIM</Attribute>
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		<To Name="Node_2x2">
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			<Translate>-.5,0</Translate>
			<Rotate>90</Rotate>
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		<ArtRef Name="decoration:all_city_lot_3x2.nif">
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		<To Name="Node_2x1">
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		<To Name="Node_6x6">
			<Translate>-5.000000,5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-1.000000,5.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>5.000000,5.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.000000,7.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_16x16_02.bmp -->
	<LProduction From="Node_16x16">
		<To Name="Node_5x5">
			<Translate>-5.500000,-5.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.000000,-6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.000000,-6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_5x5">
			<Translate>5.500000,-5.500000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,-4.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-6.500000,-2.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-4.000000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>4.000000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>6.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-6.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>6.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-6.500000,2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>6.500000,2.000000</Translate>
		</To>
		<To Name="Node_5x5">
			<Translate>-5.500000,5.500000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,4.000000</Translate>
		</To>
		<To Name="Node_5x5">
			<Translate>5.500000,5.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.000000,6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.000000,6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_16x16_03.bmp -->
	<LProduction From="Node_16x16">
		<To Name="Node_5x5">
			<Translate>-5.500000,-5.500000</Translate>
		</To>
		<To Name="Node_6x5">
			<Translate>0.000000,-5.500000</Translate>
		</To>
		<To Name="Node_5x5">
			<Translate>5.500000,-5.500000</Translate>
		</To>
		<To Name="Node_6x5">
			<Translate>-5.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x5">
			<Translate>5.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_5x5">
			<Translate>-5.500000,5.500000</Translate>
		</To>
		<To Name="Node_6x5">
			<Translate>0.000000,5.500000</Translate>
		</To>
		<To Name="Node_5x5">
			<Translate>5.500000,5.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_01.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_2x2">
			<Translate>-1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.000000,-1.500000</Translate>
		</To>
		<To Name="Node_3x3">
			<Translate>-1.000000,1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_02.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_2x2">
			<Translate>-1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x3">
			<Translate>1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_03.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_3x2">
			<Translate>-1.500000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.000000,-1.500000</Translate>
		</To>
		<To Name="Leaf_1x1">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_04.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_3x1">
			<Translate>-1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.000000,-0.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_05.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_4x1">
			<Translate>-2.000000,-0.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x1">
			<Translate>-0.500000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-0.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,0.500000</Translate>
		</To>
		<To Name="Node_3x1">
			<Translate>-1.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.500000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_06.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_3x3">
			<Translate>-1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.000000,1.500000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x2_01.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_4x2">
			<Translate>-1.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x2_02.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x2_03.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_3x2">
			<Translate>-1.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x2_04.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_01.bmp -->
	<LProduction From="Node_6x5">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_02.bmp -->
	<LProduction From="Node_6x5">
		<To Name="Node_6x2">
			<Translate>0.000000,-1.500000</Translate>
		</To>
		<To Name="Node_3x1">
			<Translate>-1.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x1">
			<Translate>1.500000,0.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_03.bmp -->
	<LProduction From="Node_6x5">
		<To Name="Node_6x2">
			<Translate>0.000000,-1.500000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>2.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_04.bmp -->
	<LProduction From="Node_6x5">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,-1.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,1.500000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_05.bmp -->
	<LProduction From="Node_6x5">
		<To Name="Node_4x4">
			<Translate>-1.000000,-0.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,1.500000</Translate>
		</To>
		<To Name="Node_4x1">
			<Translate>-1.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_06.bmp -->
	<LProduction From="Node_5x6">
		<To Name="Node_3x2">
			<Translate>-1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-0.500000,1.000000</Translate>
		</To>
		<To Name="Node_4x1">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_07.bmp -->
	<LProduction From="Node_6x5">
		<To Name="Node_3x1">
			<Translate>-2.500000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x1">
			<Translate>-1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>2.500000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>0.000000,0.500000</Translate>
		</To>
		<To Name="Node_3x1">
			<Translate>2.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x1">
			<Translate>-2.500000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_01.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_02.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>-2.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-0.500000,0.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>2.000000,-0.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.500000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0.500000,2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_03.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,1.000000</Translate>
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		<To Name="Node_3x2">
			<Translate>2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>-2.000000,2.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_04.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_2x2">
			<Translate>-2.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_05.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_4x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_06.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x3">
			<Translate>-1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x3">
			<Translate>1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x3">
			<Translate>-1.500000,1.500000</Translate>
		</To>
		<To Name="Node_3x3">
			<Translate>1.500000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_07.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_4x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_08.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>1.000000,1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_09.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-1.000000,1.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
</LSystemInfos>
